the future is immersive learning…
My Live School – An online education platform for schools
Have a look at the quick video & the process below ↓
Have a look at the quick video & the process below ↓
In the post-Covid19 world, schools have not yet re-opened. Even after they
reopen, schools in India will find it difficult to maintain social distancing, given
that there are more than 40, and often more than 50 children in one class.
With the increasing penetration of smartphones in India and huge availability
of cheap cellular bandwidth, it is possible that a lot of schools will soon start
doing more classes using video conferencing tools. The problem is that
many of the current video conference tools (Skype, Hangouts, Zoom,
Bluejeans, Google Meet, Microsoft Teams etc.) are all designed to support
office meetings – which is not what a typical class is. Also, most of these
tools are desktop-first, with the mobile app thrown in only as a secondary
experience. There is gap which needs to be filled.
We have designed a one-stop online teaching & learning solution for schools to resume teaching online. Here, the USP is the immersive AR/VR ways of teaching & learning each concept in each subject, to engage the students in a better way.
We have come up with 3 types of immersive tasks for our students to learn, ie,
1. Live Task – To relate the concepts to students (Realisation)
2. Play or Game Task – To explore and play with the concept to understand better (Exploration & Fun)
3. Group Task – To learn and create something in groups. As research says, peer to peer learning is the best way to learn (Conversation & Imagination).
Note : I will be using we, that means, as a whole group of designers.
Now, let me take you through the process.
INITIAL DESIGN BRIEF
It all started with the Monsoon HCI Course 2020 from Indian Institute of Technology, Bombay. Where the following brief was given to us as a Group to work on for the couple of weeks.
THE BRIEF : To design a video conferencing systems for Indian schools
Includes Focus Statement, User Interviews, Interpretations, Affinity Mapping, Projects Goals & Revised Design Brief
Before going for User Interviews, we had to prepare and align to our focus areas and come up with a questions to be asked to 3 User Groups of our proposed solution. The 3 User Groups are :
1. Users Family & Background – Age, Kids, Spouse, Occupation details, Educational background, Location
2. Technology usage – What devices do you use extensively? Which apps are your favourite? How do you learn about the apps & technology if you don not know?
3. School Information – Subject You Teach? Number of Student in Class? Which classes does he/she teach? Walk us through your one day at school. Your Daily routine day?School timing? What equipments & technology devices do you use in the classroom for teaching? Per lecture timing & Break time?
4. School Life Pre Covid – When was the last class happened, before Covid can you please just recall and walk us through that day? How do you explain your concepts, any methods or strategies? How do you make timetable structure? What props or Tools do you use to support your teaching process in schools? What do you love about physical going schools?
5. School Life Post Covid – How is life after Covid? When last online class happened after lockdown, can you run through that? What tools are you using now, multiple teaching styles – online vs chalkboard? What challenges/difficulties are you facing in this remote teaching process? How you sharing Assignments or Worksheets with students & collecting it? How do you correct the homework of students now? How do you handle a situation if anyone missed the online class? What kind of interactive activities can be done remotely or in online formats?
6. Teaching Material/Content creation – How you prepare your content normally, & how different is it now? Can you show or share few examples of your worksheet? Any teaching process or habits changed after online classes?
7. Suggestion – What do you think about online teaching? Have your teaching methods changed in online format? What is your opinion about online teaching? What are the major limitations and differences for both modes of teaching(online and physical ecosystem)? If am joining as Class teacher from next week, what would you suggest me to keep in mind before starting?
Note : We prepared a script to be focused in our 45 mins interview session with each teacher, but kept it flexible and changed the questions accordingly through the interviews.
Similarly we did for students & parents before planning & conducting interviews.
COMMON FOCUS STATEMENT FOR TEACHERS & STUDENTS
Inclusive of Teachers & Students
1. How do they teach & learn in schools?
2. What are the different strategies/methods used for teaching & learning in schools?
3. What difficulties do teachers face while teaching students? What difficulties students face while learning from teachers?
4. What are the equipments, props & tools needed to teach in schools?
5. What is a normal teaching day schedule looks like? (same for the student)
6. How do teaching habits & strategy vary for student to student & subject to subject?
7. How do teachers feel about online teaching? What do students feel about online learning?
8. What strategies are they using for this new format of online teaching?
9. What are the difficulties which they face while teaching & learning online?
10. What are the different tools which they use for online teaching & learning?
11. What are the major limitations of online teaching & learning?
We interviewed 25 people, which comprised of 13 teachers, 9 students & 3 parents, in 5 days of time. All members divided and conducted 5 interviews each. 2 designers were part of the online interviews taken on Zoom, where one of conversing with the interview person and the other was taking notes.
5 days of just listening & empathising with our users, made us understand the current scenario.
We started interpreting the interviews and identifying the User Statements, Observations, Breakdowns, Insights, Design Ideas & different Work models(Flow, Artefacts, Sequence, Culture & Physical models). And then we prioritised the interpretations to prepare our affinity mapping.
Have a look below at a sneak of our one Interpretation template for a teacher.
Similarly, we interpreted the 25 interviews and identified the Observations, Insights & Design Ideas to list it down for Affinity Mapping, to get a clear picture of what we will be focusing upon.
We started listing down the prioritised User Statements, Observations, Design Ideas & Insights for all the 3 different User groups, ie, Teachers, Students & Parents (color coded below in orange, purple & green). Then we categorised according to the bigger issue.
For example, below you can see 3 groups of cards of the issues separately shown. The attendance tracker, resource library & engagement methods.
We created primary personas of Teacher & students, listing and keeping in mind the different variables, preferences, goals, problems & opportunities.
We understood from the research is that our goals should be reiterated and focused for my final proposed solution, as it is not only a video conferencing tools which we got in the initial design brief.
We listed down all the Goal parameters and based on our research, gave ratings & prioritised our goals. See the list below.
FINAL GOALS DEFINED
Prioritised in importance of each goal:
1. Fun & immersive engaged learning & interaction
2. Customisation & Personalizatoin
3. Do tasks effectively & efficiently
4. Learn easily by their own
REDEFINED DESIGN BRIEF
Design an educational collaborative tool for Indian schools, which can be used from home/remote location.
The Keys problems Design must solve are
1. The boredom in online learning
2. No personalised tools/aids provided for teacher & student
3. The gap of effective collaboration online (student to student & student & teacher)
4. Preparing for online class is time taking & tedious, especially when you are not
proficient with the tool
To understand the competitors and the market where edtech companies are providing solutions and where can we give better value proposition, we did a Competitor Analysis. Have a look below.
The areas of opportunities are:
The first round of ideation we did with wireframe prototypes and made a scenario of how the teachers & students would use it. Find the first conceptual video which we made below.
This was a fun concept explanation which in a scenario based, to understand how our solution or feature would fit in the user's life effectively.
Rather than just not mimicking the physical classroom dynamics to online, we should think to redefine the teaching pedagogy online. The online space is a new area, so we should come up with immersive learning tasks stitched in the live classes for better interaction & engagement.
So, we came up with 3 types of tasks, to nudge teachers to use in their live classes for better engagement. These 3 types of engaging tasks we came up on the basis of Bloom's Taxonomy 6 levels of learning. Find the details below.
The Live classes are the crucial part of our concept & we started sketching out the ideas keeping in mind mobile first approach.
So, next set of Low fidelity wireframes we explored and showed it to users to get a feedback on a broader vision of the solution, ie, The live classes and immersive task. Have a look below.
From users we understood, the features were good to have and holistic from an online class point of view, but it was not more convincing and realistic, as they felt it was not achieving that look & feel.
So we designed the final screens with multiple iterations, after discussions with users and other group designers.
Here are the detail screens for the teachers & students, consisting of Live Classes, Resource Library, Prep Room, Analytics, Doubts Portal & Immersive learning tasks(Examples of some selected concepts).
Teachers wanted to have a consistent experience on desktop & laptops, for more real estate and space. So, for consistent & better experience we designed for laptop & tablets.
FEEDBACK FROM TEACHERS
We shared our solution with teachers which we interviewed earlier & took their feedback, as we wanted to know where they were finding issues to interact and understand our proposed solution. It was also a learning phase exercise for us.
Usability testing is going. Will be updating soon with more valuable feedback…